StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The https://rafael2jk0x.suomiblog.com/not-known-factual-statements-about-starcraft-45530638