StarCraft enhanced on its predecessor Warcraft II, which highlighted two incredibly equivalent playable factions, by introducing asymmetry amongst the units and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-identified 1996 SSI launch War Wind. The unit styles available https://troydij06.vidublog.com/29223550/5-tips-about-starcraft-you-can-use-today